Oh Hai! We are A Parede, a brazilian design research duo currently living in Berlin. Our research interests fall within decolonial thought, radical pedagogies, gender and sound studies.

Drop us a line for collaborations, requests, ideas and/or general friendliness: hello@a-pare.de

The Bang Theory (2014)

“It’s always a problem, so it’s not a problem anymore” – Overheard from a Thai friend, fruitlessly trying to make people pronounce his name correctly.

First you try to make it work. It doesn’t. You try again. It still doesn’t. And this is where the negotiation process starts. Remotes, video games, TVs. Banging, twisting or shaking have always been part of our relationship with technology. Wherever there is an ill-designed or semi-broken object there is a human counterpart trying to discover a way to make it work. Sometimes it’s clever. Sometimes it’s fun. Sometimes it’s just plain weird. The Bang Theory is series of experiments and reflections on our negotiation rituals towards everyday objects.

Older Videogames used to be notorious for their rather unreliable electronics – perhaps an unfair claim, given the rough treatment most of these objects had to endure. Maybe then we should give a break to a handheld Game Boy that needs more than a little help from the Law of Gravity in order to work.

Materials: Old Handheld Videogame, Faulty Electronics
Skills: Beating, Bashing and Serendipity
Tools: Human Hand, Trial and Error, Law of Gravity

Headphones can be fickle, prickly things. The fault lies usually with cables, these necessary components of everyday life that are so prone to have faulty wiring, bad connections or loose contacts. The solution usually entails having to keep the cable in odd, often uncomfortable positions.

Materials: Headphones, Guitar
Skills: Biting at the exact spot with robot-like precision
Tools: Human Teeth, Good Jaw-work

Having a turntable sometimes means modifying how you use the space of your own home: more often than not, just walking in a wooden floor can make your records skip. The trick might be to avoid specific places, or even changing how you walk so you don’t disturb your sensitive turntable.

Materials: Creaky Berliner Wooden Floor, Turntable
Skills: Spot-finding
Tools: Human Feet, Masking Tape

This is a project we started in 2010 and left it hanging for a while. We liked the process and the preliminary results, but were not so happy with the final product. So we decided to revisit and give it a fresh start with some new stories. Below is the very first experiment we made:

Publications:
Exhibitions & Nominations: